Play test status and dates
The September 2026 just volleyball play test has ended, so players looking for access need a new testing announcement. During that session, entry was free and handled through Steam: request access, wait for acceptance, then install the separate playtest app. Older launch announcements describe that testing window and should not be taken as confirmation that another session is running.
Steam published the public playtest announcement on September 23, 2026. The announced cutoff was Sunday, September 27, at midnight Eastern time, as recorded in the September playtest guide.
| Item | September test details |
|---|---|
| Public announcement | Published on Steam on September 23, 2026 |
| Announced closing time | Sunday, September 27, at midnight Eastern time |
| Participation cost | Free |
| Access method | Request through Steam, followed by developer acceptance |
| Future testing | Another test or open beta has no officially confirmed date |
The session let players try several parts of the developing game, including online volleyball, bot matches, avatar customization, casual gym play, and replays. It also exposed connection problems and other bugs that received attention during testing.
Participation covered a limited testing period. It did not provide continuing access to the eventual release, and the features or behavior seen in that build were subject to change.

How access worked on Steam
The September signup process used the official just volleyball Steam store page. Players did not need to buy the game, redeem a key, or complete a registration form on another website.
These were the steps used during that session:
- Sign in to the Steam account you want to use.
- Open the game's store page and locate its playtest area.
- Select the button to request access.
- Wait for the developer to accept the request.
- Find the separate playtest application in your Steam library and install it.
Submitting a request was the application step. Acceptance was what made installation available, so requesting entry and receiving access were separate events.
| Stage | What happened | What it meant for the player |
|---|---|---|
| Request submitted | Steam registered the request | Entry had been requested, but acceptance was still pending |
| Waiting for admission | Steam indicated that participants would be notified when needed | No specific waiting time was established |
| Request accepted | The playtest app appeared in the library | The player could install the test build |
| Testing period ended | The announced access window closed | Previous acceptance did not extend the session |
Whether admissions happened in batches or all at once has not been officially confirmed. There is also no established timetable for how quickly a request should receive a response.
If another test is announced, follow its instructions and dates. The September procedure explains the previous session; it does not guarantee that a future test will use identical admission rules.
What players could try
The September build offered access to several core systems. Players could enter online matches, play against bots offline, customize an avatar, use the open gym, and review moments through replay mode.
| Feature | What was available during testing |
|---|---|
| Online matches | Multiplayer volleyball across the announced team formats |
| Offline bot matches | Sessions against computer-controlled opponents without needing an online lobby |
| Avatar editor | Tools to create and save a character appearance |
| Open gym | A casual play option |
| Replay mode | A way to revisit gameplay moments |
Offline bot matches gave participants something to do without organizing an online group. That was useful for trying the build independently, although the availability of an offline mode did not establish permission to keep playing after the testing window closed.
The avatar editor let participants experiment with their appearance, while open gym and replay mode broadened what they could explore beyond a standard match. These features were part of the test build, rather than promises that every detail would remain unchanged at release.
The developer described the build as unfinished. Match behavior, menus, controller handling, and performance therefore need to be understood in the context of that particular version. A successful session showed what worked in testing; a bug report documented a problem in that build.

Updates, connection errors, and crashes
An outdated build was one possible reason a player could launch the game but fail to connect online. Two updates during the test changed the required online version, making those patches necessary for continued multiplayer access.
The developer recommended verifying the game's files in Steam or completely exiting Steam and reopening it. On Windows, closing the main Steam window alone could leave the client running in the system tray, so the restart needed to fully exit the application.
During an active testing window, the practical sequence was to check for the required update, complete one of those refresh steps, and then retry. Those steps addressed update delivery; they did not extend the test beyond its announced closing time.
| Reported problem | What was known | Relevant response |
|---|---|---|
| Online connection failure after an update | Some patches raised the required online version | Verify files or fully restart Steam to check for the current build |
| Crash when starting the game | The developer acknowledged a launch-day crash in a patch | Check that the available fixes have been installed |
| Crash after a controller disconnected in the editor | A player reported this specific sequence | Include the disconnection and editing activity in a bug report |
| Sliders changing while scrolling | Mouse scrolling could affect settings values | Recheck values after scrolling through the settings screen |
Community members also reported resolving one startup crash pattern by resetting saved settings in Windows roaming application data. That was a workaround for a particular reported problem, not an established fix for every startup failure.
Controller support remained incomplete. Matchmaking also received three patches over three days, with part of one change later reversed.
A separate player report described worse performance after changing graphics drivers. That account did not establish a general hardware requirement or prove that all players would experience the same slowdown.
Feedback and future test announcements
The developer participated in Steam community discussions during the session, making that board an established place to share test feedback. Reports are easier to investigate when they explain the situation and the sequence that produced the problem.
For a useful report, include:
- The activity: Joining a match, playing offline, editing an avatar, or changing settings.
- The sequence: The actions immediately before the issue appeared.
- The result: A crash, connection failure, unexpected setting change, or performance drop.
- The update status: Whether Steam had installed the latest available test build.
- Repeatability: Whether the same steps caused the problem again.
For controller or graphics problems, mention the relevant circumstances, such as a disconnected gamepad or a recent driver change. Keep those observations separate from guesses about the cause.
The developer expressed interest in holding an open beta, but a date has not been officially confirmed. Neither the timing of another public test nor its admission arrangements have been established.
Watch the game's Steam announcements for an actual schedule. An old social post promoting an earlier session does not establish a new opening date.
FAQ
Is the just volleyball play test open now?
The documented September session has ended. Its announced cutoff was Sunday, September 27, at midnight Eastern time. A later testing date has not been officially confirmed, so check the game's Steam announcements for a new invitation before expecting access.
Was participation free?
Yes. The September session was free to join after acceptance. Players requested entry through Steam without buying the game, obtaining a key, or registering through an outside signup form. That describes the playtest and does not establish the final game's price.
Why did requesting access not immediately install the game?
A request still needed developer acceptance. Once accepted, the player received a separate playtest app in their Steam library. The admission schedule and whether requests were processed in waves have not been officially confirmed.
Could players practice without an online lobby?
Yes. The test included offline matches against bots, alongside online matches and open gym play. Offline functionality was a feature of the testing build; it did not establish continuing access after the session ended.
Was the test available on phones or consoles?
The documented access route was Steam. Console and mobile participation has not been officially confirmed. Questions posted under gameplay videos about phones or PlayStation do not establish that either platform supported the test.
Does the playtest stay in the Steam library afterward?
Whether its library entry remains after testing has not been officially confirmed. A visible entry and permission to launch the game are separate matters. Acceptance into the September session did not provide continuing access to the released game.


